
find DLC1SkinNakedVampireLord in the 'armor' branch Use an editor like Tes5edit to open the file SAM - Dawnguard Patch.esp You'll notice that, when your vampire lord floats, your junk is still there, and will poke through the armor. Now the sam script can't find "VampireLordSash" in the nif files, and will consider "VampireLordSash1" as armor with the rest.īut there is the schlong not being disable issue. open each file, find the NitriShape VampireLordSash branch, select it, and in the window below, right click in the Name string value, and change it to VampireLordSash1 There, you'll edit the files vampirelordarmor_0.nif, vampirelordarmor_1.nif, vampirelordkingarmor_0.nif, and vampirelordkingarmor_1.nif navigate to (your skyrim folder)\data\meshes\actors\vampirelord\character assets get a program like Nifskope, to edit nif files Then, it occurred me to go the other way around. Anyways, trying to alter and compile the script returned too many errors, it's more headache than it's worth editing. I've found the line "nioverride.AddNodeOverrideFloat(ActorRef, false, "VampireLordSash", 8, -1, underwearVL, true)" is duplicated in the script, but i don't know if this is the real cause. Technically, by disabling the schlongs in the sam mcm menu, your vampire lord should cover his junk, but for some reason, it doesn't work. The script SAM_QuestScript lists the front of the vampire lord armor (VampireLordSash) as "underwear".
